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  [Projects]
Coell Decka
30 Suiside Adventures
Writings on High Bulemarsh
   
       
       
   
  Writings on High Bluemarsh    
     
 
Story:
Roberto DeMauricio just graduated from collage, and decides to travel through the southen States of America. One day he spends the night in High Bluemarsh where he's accused of the brutal murder on the girl next to his hotel room. Roberto has to unravel a paranormal secret that lies underneath the town.
 
     
  Jet X.L.   

  Work status... 25 Oct 2005    
     
  I though it might be fun to tell a bit more about this game.

While Arboris is working on Coell Decka, or at least he said he would ;-), I'm doing this game all by myself. That includes art, which is not my strong point. Luckely, I'm getting the hang of Photo Shop, and have devloped my own drawing style.
I start by drawing a sketch in Paint on a canvas size of 160x100, then I add texture in Photo Shop by excessive use of "grain/add noise" and "dodge/burn/sponge". When the background is done, I stretch it to 200% in Paint, add details like text, and it's ready to use in AGS.

The game features a complete town where you can wonder about. There will be at least 7 outside backgrounds (6 are finished but need some revising), plus another 7 night backgrounds (1 is finished), at least 5 inside backgrounds (1 is finished), some underground scenes and a few close-ups. Civilians will wonder through the town, and there is a sneak mode. Plenty of programming challenges. And don't forget the fully animated characters.

Question: Why am I making this game, again?
Awnser: Because it's more fun than building things with pirate Lego. That and keeping my rebel reputation high by not making homework.
 
     
  Jet X.L.   


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